JHDD 3D Modeling Report — 2026.08.15
Emanuel Pessel documented his entire process for reimagining Half-Life 2’s Headcrab in a 62-page breakdown. This specific detail highlights a
Read MoreEmanuel Pessel documented his entire process for reimagining Half-Life 2’s Headcrab in a 62-page breakdown. This specific detail highlights a
Read MoreBusta Studio filled the Kimpton Ashbel hotel on Park Avenue with art and objects intended to make it feel like
Read MoreInstagram’s recent “little refresh” provided a superficial update to its visual identity. This event, alongside the discussion of “editorial dissonance”
Read MoreMosley Thorold’s renovation of the De Beauvoir Townhouse in east London incorporated a palette of salvaged and natural materials intended
Read MoreCrown Royal and Juicy Couture’s custom whisky bottle bags exemplify a push for tactile luxury within the unboxing experience. This
Read MoreVans’ new brand identity by Accept & Proceed retains the company’s well-loved three-hole plimsolls aesthetic, resisting wholesale reinvention. Across these
Read MoreThe EU guidelines for AI labelling, which specify when AI-powered features must disclose their algorithmic nature, highlight a growing tension
Read MoreThe recent breakdown of a Procedural Stone Passage built with a custom Houdini HDA in Unreal Engine 5 demonstrates a
Read MoreA-nrd’s design for the Arthouse Glasgow hotel uses a raw, honest material palette to connect a 19th-century townhouse with its
Read MoreAKSH Architects’ Earthen Retreat in Pune demonstrates a critical engagement with existing structures, using mud and lime plaster to redefine
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