JHDD 3D Modeling Report — 2026.10.10
Jonas Hejduk’s low-poly interior designs bring a tangible retro-game aesthetic into physical spaces. This physical instantiation of a deliberately constrained
Read MoreInsights into architectural marvels, interior environments, and high-fidelity 3D modeling expanding physical and digital realms.
Jonas Hejduk’s low-poly interior designs bring a tangible retro-game aesthetic into physical spaces. This physical instantiation of a deliberately constrained
Read MoreVV’s Cocktail Room in Manhattan uses Steel Blue USM Haller modules for almost its entire interior, a deliberate choice in
Read MoreThe collapse of The Line project in Saudi Arabia signifies a critical juncture for urban planning and architectural ambition. This
Read MoreThe tactile interface prototype dubbed Jelly glass, powered by real-time WebGL shaders, signals a profound shift in digital material perception.
Read MoreDidea’s steel-clad Super F streetwear store in Malta creates a distinct interior within ZHA’s Mercury Tower. These diverse projects—from a
Read MoreKoala FX detailed its approach to creating a terrifying atmosphere in Fall 2: Deadpoint through precise VFX. These seemingly disparate
Read MoreINC designed each guest room at the Kimpton Era hotel in New York to emulate a stateroom on an ocean
Read MoreThe Maestro Ilaiyaraaja Centre for Music Learning and Research employs dramatic bamboo vaults for teaching and research spaces on the
Read MoreAlexander Vasilenko’s Guided Bubbles & Wet Foam Solver, developed from Wētā’s research, exemplifies a quiet revolution in micro-detail fidelity. The
Read MoreBétyle Studio’s design for Arcane 17 in Paris features distinctive marquetry, bringing a centuries-old craft into a contemporary dining context.
Read More