JHDD 3D Modeling Report — 2026.07.22
Luke Penry’s Ripple Pro reimagines the classic water modifier for 3ds Max, bringing new levels of procedural realism to liquid
Read MoreAdvanced three-dimensional rendering, digital environmental sculpting, and computational design approaches in spatial artistry.
Luke Penry’s Ripple Pro reimagines the classic water modifier for 3ds Max, bringing new levels of procedural realism to liquid
Read MoreThe 3DGS inversphere project demonstrates a compact approach to spatial design, folding entire 360-degree worlds into a single sphere. This
Read MoreReza Sarkamari’s tutorial on Expanse workflow in Unreal Engine highlights a critical juncture in how digital environments are constructed and
Read MoreReza Sarkamari’s tutorial on Expanse workflow in Unreal Engine demonstrates the advanced volumetric capabilities now accessible to artists. The concurrent
Read MoreReza Sarkamari’s recent tutorial on Expanse workflow in Unreal Engine demonstrates advanced visualization of volumetric effects, a critical component for
Read MoreHurricane, the new multi-solver physics engine for Blender, allows complex material interactions within a single simulation. The integration of advanced
Read MoreKay Hilman’s animated short film NOXIOUS demonstrates a sophisticated understanding of environmental storytelling through lighting dynamics. A common thread through
Read MoreJesse Miettinen’s “The Last Of Us-Like Generator” has launched, offering “Damage Control” for complex environment creation. This development, alongside the
Read MoreThe director of the Blender short film Dust of the Simulacrum recently solved a complex wide-angle lens distortion issue, a
Read MorePoppy Playtime’s Chapter 5: Broken Things leverages weaponized nostalgia, a design philosophy that subtly redefines environmental storytelling. These developments, from
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